Level 4.9: Autonomous Strategic Agent - Architecture & Design¶
MSCP Level Series | Level 4.8 ← Level 4.9 → Level 5
Status: 🔬 Research Stage - This level is a conceptual design and has NOT been implemented. All mechanisms described here are theoretical explorations requiring extensive validation before any production consideration.
Date: February 2026
Revision History¶
| Version | Date | Description |
|---|---|---|
| 0.1.0 | 2026-02-23 | Initial document creation with formal Definitions 1-11, Proposition 1 |
| 0.2.0 | 2026-02-26 | Added overview essence formula; added revision history table |
| 0.3.0 | 2026-02-26 | Prop 1: added domain restriction remark with clamped ratio; added sandbox timeout constraint |
| 0.4.0 | 2026-03-08 | Added formal Def 13 for inter-resource cascade propagation (5.1); fixed duplicate section numbering (1.2) |
| 0.5.0 | 2026-03-31 | Added cycle interval, ASS freeze threshold, explicit value dimensions (1.5-1.7); added value mutation sandbox concept (4.3); enriched goal conflict resolution |
1. Overview¶
Level 4.9 is the final pre-AGI transition layer. It extends Level 4.8 with autonomous goal generation, explicit value self-regulation, resource survival modeling, limited multi-agent reasoning, and a stricter autonomy stability guarantee. Where L4.8 gave the agent strategic self-awareness, L4.9 gives it the ability to autonomously decide what to pursue - within strictly bounded safety constraints.
Level Essence. A Level 4.9 agent autonomously synthesizes goals from detected opportunities while maintaining strict value stability - it decides what to pursue, but its core values cannot drift unboundedly:
\[g^* = \phi_{\text{valid}}\bigl(\phi_{\text{synth}}(\mathcal{O}_{\text{detect}}(\mathcal{W}))\bigr), \quad \textstyle\sum_{d} |w_d(t) - w_d^{\text{baseline}}| < 0.25\]⚠️ Research Note: Level 4.9 represents the boundary between narrow autonomy and general intelligence. The mechanisms here are early-stage research designs. They have not been implemented or validated and should be treated as conceptual hypotheses, not engineering specifications.
1.1 Formal Definition¶
Definition 1 (Level 4.9 Agent). A Level 4.9 agent extends a Level 4.8 agent with autonomous goal generation, explicit value regulation, resource survival modeling, and multi-agent reasoning:
\[\mathcal{A}_{4.9} = \mathcal{A}_{4.8} \oplus \langle \mathcal{G}_{\text{gen}}, \vec{V}, \mathcal{R}_{\text{surv}}, \mathcal{M}_{\text{agent}}, \mathcal{V}_{\text{auto}} \rangle\]where: - \(\mathcal{G}_{\text{gen}} = \langle \mathcal{O}_{\text{detect}}, \phi_{\text{synth}}, \phi_{\text{valid}} \rangle\) - autonomous goal generation engine (opportunity detection, synthesis, validation) - \(\vec{V} \in \Delta^6\) - explicit 7-dimensional value vector on the probability simplex (\(\sum_d w_d = 1\)) - \(\mathcal{R}_{\text{surv}}\) - resource survival model with 5-dimensional resource vector and cascade dependencies - \(\mathcal{M}_{\text{agent}} = \langle \mathcal{B}_{\text{agent}}, \tau_{\text{trust}} \rangle\) - multi-agent belief model with trust calibration - \(\mathcal{V}_{\text{auto}}\) - autonomy stability checker with stricter thresholds (\(\rho(J) < 0.98\), \(\text{IIS} \geq 0.88\)).
The strictly additive guarantee holds: \(\forall\, m \in \mathcal{A}_{4.8} : \mathcal{A}_{4.9}\) never modifies \(m\).
1.2 Defining Properties¶
| Property | Level 4.8 | Level 4.9 |
|---|---|---|
| Goal Origin | Externally seeded or template-derived | Autonomously generated from context |
| Value System | Implicit in SEOF weights | Explicit ValueVector with drift tracking |
| Resource Model | Depletion forecast metric | Full survival model with cascade analysis |
| Agent Awareness | Read-only external agent model | Active belief modeling + trust calibration |
| Stability Guarantee | 5 invariants, ρ(J) < 1.0 | 5 stricter conditions, ρ(J) < 0.98 |
1.3 Five Core Phases¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef p1 fill:#DEECF9,stroke:#0078D4,color:#323130
classDef p2 fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef p3 fill:#DFF6DD,stroke:#107C10,color:#323130
classDef p4 fill:#E8D5F5,stroke:#8764B8,color:#323130
classDef p5 fill:#FDE7E9,stroke:#D13438,color:#323130
subgraph Phases["Level 4.9 Architecture - Five Phases"]
P1["💡 Phase 1:<br/>Autonomous Goal<br/>Generation Engine<br/>(opportunity → goal → validation)"]:::p1
P2["⚖️ Phase 2:<br/>Value Evolution<br/>Monitor<br/>(explicit values + drift tracking)"]:::p2
P3["🔋 Phase 3:<br/>Resource Survival<br/>Model<br/>(survival horizon + cascade)"]:::p3
P4["🤝 Phase 4:<br/>Limited Multi-Agent<br/>Modeling<br/>(belief + trust + interaction)"]:::p4
P5["🛡️ Phase 5:<br/>Autonomy Stability<br/>Check<br/>(5 conditions + absolute veto)"]:::p5
end
P1 -.->|"goals"| P5
P2 -.->|"value drift"| P5
P3 -.->|"survival horizon"| P5
P4 -.->|"agent strategies"| P5
P2 -.-x|"alignment thresholds"| P1
P3 -.-x|"resource constraints"| P1
P4 -.-x|"agent opportunities"| P1
P5 -.-x|"VETO authority over ALL phases"| P1
P5 -.-x|"VETO authority"| P2
P5 -.-x|"VETO authority"| P3
P5 -.-x|"VETO authority"| P4
linkStyle 7,8,9,10 stroke:#D13438 1.3 Architectural Principle: Strictly Additive¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef l48 fill:#E8D5F5,stroke:#8764B8,color:#323130
classDef l49 fill:#DEECF9,stroke:#0078D4,color:#323130
classDef danger fill:#FDE7E9,stroke:#D13438,color:#323130
subgraph L48["📦 Level 4.8 (13 modules)"]
WM["World Model"]:::l48
SM["Self Model"]:::l48
SL["Strategic Layer"]:::l48
SV["Stability Verifier"]:::l48
end
subgraph L49["📦 Level 4.9 (15 new modules)"]
GGL["Goal Generation Layer"]:::l49
VEM["Value Evolution Monitor"]:::l49
RSM["Resource Survival Model"]:::l49
MAM["Multi-Agent Modeler"]:::l49
ASC["Autonomy Stability Checker"]:::l49
end
subgraph Fallback["🔄 Graceful Fallback"]
FB["If ANY L4.9 module<br/>causes instability:<br/>→ FREEZE L4.9<br/>→ Revert to L4.8<br/>→ ZERO degradation"]:::danger
end
L48 -.->|"outputs consumed by"| L49
L49 -.-x|"NEVER modifies"| L48
L49 -.->|"on failure"| Fallback
Fallback -.-x|"revert"| L48 1.4 What Level 4.9 Is NOT¶
| Not | Because |
|---|---|
| Not L5 (AGI) | Goals stay within bounded purpose space - no open-ended general reasoning |
| Not autonomous value creation | Values evolve within existing framework; no new fundamental values |
| Not adversarial multi-agent planning | Cooperative/neutral strategic planning only, not exploitation |
| Not self-replicating | Cannot create copies or delegate autonomous authority to sub-agents |
1.5 Cycle Interval¶
Level 4.9 operates at a further-reduced frequency relative to Level 4.8, giving the strategic layer time to stabilize before autonomous goal synthesis occurs:
Each L4.9 cycle consumes one complete L4.8 output (Section 1.4 of Level 4.8). The five-phase inner cycle (Goal Generation, Value Monitor, Resource Model, Agent Model, Stability Check) executes sequentially within a single L4.9 activation.
1.6 Autonomy Stability Score Freeze Threshold¶
The Autonomy Stability Score (Definition 7) has both a target threshold and a freeze threshold:
When \(\text{ASS}(t) < 0.05\), the agent's safety margins are so narrow that any autonomous goal generation poses unacceptable risk. The L4.9 cycle is skipped entirely (not just throttled), and the system falls back to L4.8 strategic planning without autonomous supplements. This is distinct from the standard threshold of \(\text{ASS} \geq 0.20\) - the freeze threshold triggers a complete cessation rather than a graduated response.
1.7 Explicit Value Dimensions¶
The value vector \(\vec{V}\) (Definition 1) operates over \(n = 7\) canonical dimensions:
| Dimension | Description | Default Weight |
|---|---|---|
| Stability | Preference for maintaining consistent behavior and avoiding volatility | \(0.20\) |
| Growth | Drive to expand capabilities, learn, and improve | \(0.15\) |
| Purpose fidelity | Commitment to staying aligned with core purpose | \(0.20\) |
| Efficiency | Optimization of resource usage and response quality | \(0.10\) |
| Exploration | Willingness to try new approaches and take calculated risks | \(0.10\) |
| Safety | Priority on avoiding harm and maintaining ethical compliance | \(0.15\) |
| Agent cooperation | Openness to collaborative interaction with external agents | \(0.10\) |
The value vector invariant (Level 4, Definition 6.1) applies: \(\sum_d w_d = 1.0\) with \(w_d \in [0.02, 0.60]\). The default weights above represent the initial configuration at Level 4.9 activation. Value evolution (Phase 2) can shift these weights within the bounded constraints, but the normalization invariant is structurally enforced at every mutation.
2. Key Metrics¶
2.1 Metric Definitions¶
Phase 1 - Goal Generation:
Definition 2 (Goal Approval Rate). The fraction of autonomously generated goals that pass the validation filter:
\[\text{GoalApprovalRate} = \frac{N_{\text{approved}}}{N_{\text{generated}}} \qquad \text{Target: } \geq 0.30\]Definition 3 (Goal Novelty). The novelty of a candidate goal \(G_{\text{new}}\) relative to the existing goal set \(\mathcal{G}\):
\[\text{Novelty}(G_{\text{new}}, \mathcal{G}) = 1 - \max_{G_i \in \mathcal{G}} \text{Similarity}(G_{\text{new}}, G_i)\]A minimum novelty of \(0.30\) is required between consecutive goal generations to prevent redundancy.
Phase 2 - Value Evolution:
Definition 4 (Value Coherence). The coherence of the value vector measures the absence of internal contradictions among competing value pairs \(\mathcal{P}\):
\[\text{Coherence}(\vec{V}) = 1 - \frac{1}{|\mathcal{P}|} \sum_{(i,j) \in \mathcal{P}} |\text{Tension}(v_i, v_j)| \qquad \text{Target: } \geq 0.80\]Definition 5 (Total Value Drift). The cumulative absolute deviation of all value dimensions from their baseline weights:
\[\text{TotalDrift}(t) = \sum_{d} |w_d(t) - w_d^{\text{baseline}}| \qquad \text{Target: } < 0.25\]
Phase 3 - Resource Survival:
Definition 6 (Linear Depletion Time). For resource dimension \(d\), the estimated cycles until reaching the critical threshold:
\[T_{\text{depletion}}^{\text{linear}}(d) = \frac{R_d(t) - R_d^{\text{critical}}}{\text{consumption}_d - \text{replenishment}_d + \epsilon}\]
Phase 5 - Autonomy Stability:
Definition 7 (Autonomy Stability Score). The ASS is the product of normalized safety margins across all five verification conditions:
\[\text{ASS}(t) = \prod_{c=1}^{5} \frac{\text{margin}_c(t)}{\text{threshold}_c} \qquad \text{Target: } \geq 0.20\]The multiplicative structure ensures that a single near-violated condition dominates the score.
2.2 Metric Thresholds¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef p1 fill:#DEECF9,stroke:#0078D4,color:#323130
classDef p2 fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef p3 fill:#DFF6DD,stroke:#107C10,color:#323130
classDef p4 fill:#E8D5F5,stroke:#8764B8,color:#323130
classDef p5 fill:#FDE7E9,stroke:#D13438,color:#323130
classDef freeze fill:#FDE7E9,stroke:#D13438,color:#FFFFFF,font-weight:bold
subgraph GoalGen["💡 Phase 1"]
direction LR
GEN1["Approval ≥ 0.30"]:::p1
GEN2["Completion ≥ 0.50"]:::p1
GEN3["Novelty ≥ 0.30"]:::p1
end
subgraph Values["⚖️ Phase 2"]
direction LR
VAL1["Coherence ≥ 0.80"]:::p2
VAL2["Drift < 0.25"]:::p2
VAL3["Mutation ≥ 95%"]:::p2
end
subgraph Resources["🔋 Phase 3"]
direction LR
RES1["Survival < 20% err"]:::p3
RES2["Cascade ≥ 0.70"]:::p3
end
subgraph Agents["🤝 Phase 4"]
direction LR
AGT1["Goal Pred ≥ 0.60"]:::p4
AGT2["Trust < 0.15 err"]:::p4
end
subgraph Stability["🛡️ Phase 5"]
direction LR
STB1["ρ(J) < 0.98"]:::p5
STB2["Identity ≥ 0.88"]:::p5
STB3["ASS ≥ 0.20"]:::p5
STB4["Veto < 0.15"]:::p5
end
FREEZE["❄️ FREEZE L4.9<br/>Revert to L4.8"]:::freeze
GoalGen -.-> Stability
Values -.-> Stability
Resources -.-> Stability
Agents -.-> Stability
Stability -.->|"if violated"| FREEZE
linkStyle 4 stroke:#D13438 3. Phase 1: Autonomous Goal Generation Engine¶
3.1 Goal Origin Types¶
L4.9 introduces six distinct origin types for autonomously generated goals:
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef purpose fill:#DEECF9,stroke:#0078D4,color:#323130
classDef opp fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef gap fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef value fill:#DFF6DD,stroke:#107C10,color:#323130
classDef explore fill:#E8D5F5,stroke:#8764B8,color:#323130
classDef survive fill:#FDE7E9,stroke:#D13438,color:#323130
subgraph Origins["💡 GoalOriginType Taxonomy"]
PURPOSE["🎯 PURPOSE_DERIVED<br/>From purpose reflector<br/>alignment signals"]:::purpose
OPPORTUNITY["🌍 OPPORTUNITY_DRIVEN<br/>From detected<br/>environmental opportunity"]:::opp
GAP["🔧 GAP_FILLING<br/>From identified<br/>capability gap"]:::gap
VALUE["⚖️ VALUE_ALIGNED<br/>From value evolution<br/>signal"]:::value
EXPLORE["🔬 EXPLORATORY<br/>From emergence sandbox<br/>or curiosity"]:::explore
SURVIVE["🔋 SURVIVAL_DRIVEN<br/>From resource survival<br/>projection"]:::survive
PURPOSE -.->|"aligns"| VALUE
PURPOSE -.->|"identifies"| GAP
OPPORTUNITY -.->|"triggers"| EXPLORE
GAP -.->|"motivates"| EXPLORE
VALUE -.->|"prioritizes"| SURVIVE
SURVIVE -.-x|"feeds back"| PURPOSE
end
linkStyle 5 stroke:#D13438 3.2 Goal Generation Pipeline¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef detect fill:#DEECF9,stroke:#0078D4,color:#323130
classDef synth fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef valid fill:#DFF6DD,stroke:#107C10,color:#323130
classDef approve fill:#107C10,stroke:#054B05,color:#FFF
classDef sandbox fill:#FFB900,stroke:#EAA300,color:#323130
classDef reject fill:#D13438,stroke:#A4262C,color:#FFF
subgraph Stage1["Stage 1: Opportunity Detection"]
direction LR
S1A["🌍 Environmental"]:::detect
S1B["🔧 Capability Gaps"]:::detect
S1C["🎯 Purpose Drift"]:::detect
end
subgraph Stage2["Stage 2: Goal Synthesis"]
direction LR
SYN["Synthesize Goal"]:::synth
NOV["Novelty Filter"]:::synth
CAP["Capacity Filter"]:::synth
end
subgraph Stage3["Stage 3: Goal Validation"]
direction LR
V1["Purpose ≥ 0.60"]:::valid
V2["Value ≥ 0.70"]:::valid
V3["Feasibility ≥ 0.15"]:::valid
V4["Resource ≥ 1.5×"]:::valid
V5["Stability Sim"]:::valid
end
APPROVE["✅ Approved<br/>Inject into GoalStack"]:::approve
SANDBOX["🧪 Sandboxed<br/>200-cycle evaluation"]:::sandbox
REJECT["❌ Rejected<br/>Log reason"]:::reject
S1A ==> SYN
S1B ==> SYN
S1C ==> SYN
SYN ==> NOV ==> CAP
CAP ==> V1 ==> V2 ==> V3 ==> V4 ==> V5
V5 -->|"ALL pass"| APPROVE
V5 -.->|"Any marginal"| SANDBOX
V5 -.->|"Any fail"| REJECT 3.3 Validation Decision Matrix¶
| Criterion | Pass | Marginal | Fail |
|---|---|---|---|
| Purpose Alignment | ≥ 0.60 | [0.50, 0.60) → sandbox | < 0.50 → reject |
| Value Alignment | ≥ 0.70 | [0.60, 0.70) → sandbox | < 0.60 → reject |
| Feasibility | ≥ 0.15 | [0.05, 0.15) → aspirational | < 0.05 → reject |
| Resource Viability | ≥ 1.5× | [1.0, 1.5) → reduced scope | < 1.0× → reject |
| Stability Simulation | No violation | ρ(J) ∈ [0.95, 1.0) → sandbox | Any violation → reject |
Combined Decision: All Pass → approved | Any Marginal, none Fail → sandboxed | Any Fail → rejected
3.4 Novelty Computation¶
Definition 8 (Goal Similarity). The similarity between two goals \(G_a, G_b\) is a weighted composite:
\[\text{Similarity}(G_a, G_b) = 0.50 \cdot \text{SkillOverlap}(G_a, G_b) + 0.25 \cdot \text{HorizonMatch}(G_a, G_b) + 0.25 \cdot \text{OriginMatch}(G_a, G_b)\]where \(\text{SkillOverlap}\) is the Jaccard similarity of required skill sets, \(\text{HorizonMatch} \in \{0, 0.5, 1\}\) (0 = different tier, 0.5 = adjacent, 1 = same tier), and \(\text{OriginMatch} \in \{0, 1\}\) (whether the goals share the same
GoalOriginType).
3.5 Rate Control¶
| Parameter | Value | Rationale |
|---|---|---|
| Max goals per 100 cycles | 5 | Prevent overwhelming GoalStack |
| Min novelty between consecutive | 0.30 | Avoid redundancy |
| Cooldown after rejection | 20 cycles | Prevent re-generation loops |
| Max sandboxed goals | 3 | Prevent sandbox exhaustion |
3.6 Goal Conflict Resolution¶
When a newly approved goal conflicts with existing goals in the GoalStack, the agent must resolve the conflict before integration. A conflict arises when two goals compete for the same resources, produce contradictory subgoals, or pull value weights in opposing directions.
The conflict resolver operates through three strategies, applied in order of preference:
-
Utility-weighted synthesis: If the conflicting goals share at least 30% skill overlap (Definition 8), the resolver attempts to merge them into a single goal that satisfies both objectives. The merged goal inherits the higher priority and the union of required skills.
-
Sequential prioritization: If synthesis fails, the goals are placed in a priority queue ordered by the goal priority function (Level 2, Definition 5). The lower-priority goal is deferred (status = DEFERRED) until the higher-priority goal completes or is abandoned.
-
Hierarchical decomposition: If neither synthesis nor deferral is appropriate (e.g., the goals have incompatible time horizons), the resolver decomposes both goals into subgoals and identifies the minimal non-conflicting subset that can execute concurrently.
The resolver maintains a conflict history with a maximum capacity of 500 entries. This history enables the agent to detect recurring conflict patterns - if the same pair of goal types generates conflicts more than 3 times within 200 cycles, the resolver adjusts the goal generation parameters to reduce the likelihood of that conflict pattern recurring.
4. Phase 2: Value Evolution Monitor¶
4.1 Explicit Value Vector¶
L4.9 makes the agent's values explicit and trackable. The ValueVector has 7 dimensions:
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef dim fill:#DEECF9,stroke:#0078D4,color:#323130
classDef inv fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef compete fill:#FDE7E9,stroke:#D13438,color:#323130
subgraph VV["⚖️ ValueVector - 7 Dimensions"]
V1["🛡️ stability<br/>weight: 0.20"]:::dim
V2["📈 growth<br/>weight: 0.20"]:::dim
V3["🎯 purpose_fidelity<br/>weight: 0.20"]:::dim
V4["⚡ efficiency<br/>weight: 0.15"]:::dim
V5["🔬 exploration<br/>weight: 0.10"]:::dim
V6["🛡️ safety<br/>weight: 0.10"]:::dim
V7["🤝 agent_cooperation<br/>weight: 0.05"]:::dim
end
subgraph Invariant["📏 Invariant"]
INV["Σ weights = 1.0<br/>(always normalized)"]:::inv
end
subgraph Competing["⚔️ Competing Pairs"]
CP1["stability ↔ exploration"]:::compete
CP2["efficiency ↔ exploration"]:::compete
CP3["growth ↔ safety"]:::compete
end
VV ==> Invariant
VV ==> Competing 4.2 Drift Classification¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart LR
classDef nominal fill:#DFF6DD,stroke:#107C10,color:#323130
classDef moderate fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef elevated fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef critical fill:#FDE7E9,stroke:#D13438,color:#323130
Nominal["🟢 Nominal<br/>Normal operation"]:::nominal
Moderate["🟡 Moderate<br/>Monitor actively<br/>(TotalDrift ≥ 0.10)"]:::moderate
Elevated["🟠 Elevated<br/>Freeze mutations<br/>(TotalDrift ≥ 0.25)"]:::elevated
Critical["🔴 Critical<br/>REVERT to checkpoint<br/>(TotalDrift ≥ 0.40)"]:::critical
Nominal -.->|"TotalDrift ≥ 0.10"| Moderate
Moderate -.->|"TotalDrift ≥ 0.25"| Elevated
Elevated -.->|"TotalDrift ≥ 0.40"| Critical
Moderate -.-x|"TotalDrift < 0.10"| Nominal
Elevated -.-x|"TotalDrift < 0.25"| Moderate
Critical -.-x|"TotalDrift < 0.40"| Elevated 4.3 Value Mutation Sandbox¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef proposal fill:#DEECF9,stroke:#0078D4,color:#323130
classDef check fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef sandbox fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef approve fill:#DFF6DD,stroke:#107C10,color:#323130
classDef reject fill:#FDE7E9,stroke:#D13438,color:#323130
subgraph Proposal["📋 Mutation Proposal"]
MUT["Dimension: X<br/>Current: 0.20<br/>Proposed: 0.23<br/>Δ = +0.03"]:::proposal
end
subgraph PreCheck["🔍 Pre-Check"]
PC1["∣Δ∣ ≤ 0.05?<br/>(max single mutation)"]:::check
PC2["Cumulative drift<br/>+ ∣Δ∣ ≤ 0.15?"]:::check
PC3["< 3 mutations in<br/>last 200 cycles?"]:::check
end
subgraph Sandbox["🧪 Sandbox Simulation (200 cycles)"]
SB1["Create shadow ValueVector"]:::sandbox
SB2["Re-derive SEOF weights,<br/>goal priorities,<br/>strategy scores"]:::sandbox
SB3["Run 200-cycle simulation"]:::sandbox
SB4["Compare: SEOF ≥ -0.03?<br/>All invariants hold?<br/>Goal rate ≥ -10%?"]:::sandbox
SB1 -.-> SB2 -.-> SB3 -.-> SB4
end
APPROVE["✅ Approved<br/>Apply to production<br/>Rollback window: 500 cycles"]:::approve
REJECT["❌ Rejected<br/>Log failure reason"]:::reject
Proposal -.-> PreCheck
PreCheck -.->|"all pass"| Sandbox
PreCheck -.->|"any fail"| REJECT
SB4 -.->|"pass"| APPROVE
SB4 -.->|"fail"| REJECT
linkStyle 7,9 stroke:#D13438 4.4 Mutation Constraints¶
| Constraint | Value | Rationale |
|---|---|---|
| Max single mutation | Δw | |
| Max cumulative drift per dimension | 0.15 | Bound total evolution from baseline |
| Max mutations per 200 cycles | 3 | Prevent rapid succession |
| Sandbox simulation length | 200 cycles | Detect stability impact |
| Sandbox timeout | 250 cycles | Hard limit; if simulation does not converge within 250 cycles, mutation is rejected with status TIMEOUT |
| Rollback window | 500 cycles | Allow reversal |
| Max pending mutations | 2 | Prevent sandbox exhaustion |
4.5 Value Coherence¶
Definition 9 (Value Tension). For competing value pairs \((v_i, v_j) \in \mathcal{P}\), tension arises when their combined weight approaches saturation:
\[\text{Tension}(v_i, v_j) = \begin{cases} \max(0, w_i + w_j - 1) & \text{if competing pair} \\ 0 & \text{otherwise} \end{cases}\]The overall coherence is then \(\text{Coherence}(\vec{V}) = 1 - \frac{1}{|\mathcal{P}|} \sum_{(i,j) \in \mathcal{P}} |\text{Tension}(v_i, v_j)|\), which must satisfy \(\text{Coherence} \geq 0.80\).
5. Phase 3: Resource Survival Model¶
5.1 Resource Vector - Five Dimensions¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef dim fill:#DEECF9,stroke:#0078D4,color:#323130
classDef dep fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef cascade fill:#FDE7E9,stroke:#D13438,color:#323130
subgraph RV["🔋 ResourceVector - 5 Dimensions"]
direction LR
R1["💻 compute"]:::dim
R2["🧠 memory"]:::dim
R3["👁️ observation"]:::dim
R4["🧬 mutation"]:::dim
R5["📊 stability"]:::dim
end
subgraph Dependencies["🔗 Inter-Resource Dependencies"]
direction LR
DEP1["compute → observation 0.60"]:::dep
DEP2["compute → mutation 0.80"]:::dep
DEP3["memory → compute 0.40"]:::dep
DEP4["observation → stability 0.30"]:::dep
end
subgraph Cascade["💥 Cascade Formula"]
CF["ΔR_downstream(t+delay) =<br/>-strength × (1 - substitution)<br/>× ΔR_upstream(t)"]:::cascade
end
RV -.-> Dependencies -.-> Cascade Definition 13 (Inter-Resource Cascade Propagation). When an upstream resource \(R_i\) experiences a depletion \(\Delta R_i(t) < 0\), the downstream resource \(R_j\) is affected after a propagation delay:
\[\Delta R_j(t + \tau_{ij}) = -\alpha_{ij} \cdot (1 - \sigma_{ij}) \cdot \Delta R_i(t)\]where \(\alpha_{ij} \in [0,1]\) is the dependency strength (e.g., compute - mutation \(= 0.80\)), \(\sigma_{ij} \in [0,1]\) is the substitution factor (how much \(R_j\) can compensate without \(R_i\)), and \(\tau_{ij}\) is the propagation delay in cycles.
Cascade depth constraint: The maximum cascade chain length is bounded by \(\text{depth} \leq 2\), meaning a depletion in resource \(A\) can propagate to \(B\) to \(C\), but no further. This prevents runaway cascade failures across the entire resource vector.
5.2 Survival Classification¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart LR
classDef abundant fill:#DFF6DD,stroke:#107C10,color:#323130
classDef adequate fill:#DEECF9,stroke:#0078D4,color:#323130
classDef constrained fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef warning fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef critical fill:#FDE7E9,stroke:#D13438,color:#323130
Abundant["🟢 Abundant<br/>Full capability<br/>(> 500 cycles)"]:::abundant
Adequate["🔵 Adequate<br/>Normal + monitor<br/>(200–500 cycles)"]:::adequate
Constrained["🟡 Constrained<br/>Reduce exploration -30%<br/>(100–200 cycles)"]:::constrained
Warning["🟠 Warning<br/>Survival goals + reduce -50%<br/>(50–100 cycles)"]:::warning
CriticalS["🔴 Critical<br/>SURVIVAL MODE:<br/>80% to stability<br/>(< 50 cycles)"]:::critical
Abundant -.->|"min_survival ≤ 500"| Adequate
Adequate -.->|"min_survival < 200"| Constrained
Constrained -.->|"min_survival < 100"| Warning
Warning -.->|"min_survival < 50"| CriticalS 5.3 Resource-Constrained Operation Modes¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef full fill:#DFF6DD,stroke:#107C10,color:#323130
classDef constrained fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef warning fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef critical fill:#FDE7E9,stroke:#D13438,color:#323130
subgraph Modes["📊 Operation Modes"]
subgraph Abundant["Abundant"]
direction LR
A49["L4.9: Full"]:::full
A48["L4.8: Full"]:::full
A45["L4.5: Full"]:::full
end
subgraph Constrained["Constrained"]
direction LR
C49["L4.9: Reduced"]:::constrained
C48["L4.8: Full"]:::full
C45["L4.5: Full"]:::full
end
subgraph Warning["Warning"]
direction LR
W49["L4.9: Advisory"]:::warning
W48["L4.8: Reduced"]:::warning
W45["L4.5: Full"]:::full
end
subgraph Critical["Critical"]
direction LR
CR49["L4.9: FROZEN"]:::critical
CR48["L4.8: Advisory"]:::critical
CR45["L4.5: Degraded"]:::critical
end
Abundant -.-> Constrained -.-> Warning -.-> Critical
end 5.4 Multi-Scenario Survival Projection¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef scenario fill:#DEECF9,stroke:#0078D4,color:#323130
classDef adverse fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef opt fill:#DFF6DD,stroke:#107C10,color:#323130
classDef crisis fill:#FDE7E9,stroke:#D13438,color:#323130
classDef result fill:#FFF4CE,stroke:#FFB900,color:#323130
subgraph Projection["🔮 For Each Resource Dimension"]
SA["📊 Baseline<br/>Current rates continue"]:::scenario
SB["⬇️ Adverse<br/>Consumption +30%"]:::adverse
SC["⬆️ Optimistic<br/>Consumption -20%"]:::opt
SD["💥 Crisis<br/>Consumption ×2"]:::crisis
end
subgraph Result["📈 Survival Horizon"]
PRIMARY["Primary: T_baseline"]:::result
WORST["Worst-case: T_crisis"]:::result
GLOBAL["Global: min(all dimensions)"]:::result
end
Projection -.-> Result 6. Phase 4: Limited Multi-Agent Modeling¶
6.1 Agent Belief Model¶
The system maintains models of up to 5 external agents:
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef model fill:#DEECF9,stroke:#0078D4,color:#323130
classDef update fill:#FFF4CE,stroke:#FFB900,color:#323130
subgraph ABM["🤝 AgentBeliefModel"]
direction LR
ID["agent_id + type"]:::model
GOALS["Inferred Goals"]:::model
CAPS["Capability Estimate"]:::model
STRAT["Strategy Class"]:::model
TRUST["Trust Score"]:::model
PRED["Prediction Accuracy"]:::model
end
subgraph Update["📋 Bayesian Update"]
direction LR
OBS["Observe"]:::update
INF["Update P(Goal)"]:::update
CLS["Reclassify"]:::update
TST["Update trust"]:::update
OBS -.-> INF -.-> CLS -.-> TST
end
ABM -.-> Update
Update -.-x|"every cycle"| ABM 6.2 Strategy Classification¶
| Positive Interaction Rate | Goal Alignment | Classification |
|---|---|---|
| > 0.70 | > 0.30 | 🟢 Cooperative |
| > 0.50 | [-0.30, 0.30] | 🟡 Neutral |
| < 0.30 | < -0.30 | 🔴 Competitive |
| - | - | ⚫ Unknown (insufficient data) |
6.3 Strategic Interaction Simulation¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef sim fill:#DEECF9,stroke:#0078D4,color:#323130
classDef coop fill:#DFF6DD,stroke:#107C10,color:#323130
classDef neut fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef comp fill:#FDE7E9,stroke:#D13438,color:#323130
classDef unk fill:#F2F2F2,stroke:#605E5C,color:#323130
classDef out fill:#DFF6DD,stroke:#107C10,color:#323130
subgraph Simulation["🎮 Interaction Simulation"]
SELECT["Select scenario:<br/>shared/competing resources<br/>between self and Agent A"]:::sim
MATRIX["Construct interaction matrix:<br/>For each (own_action, agent_action):<br/>→ outcome_self<br/>→ outcome_agent<br/>→ joint_value"]:::sim
SELECT -.-> MATRIX
end
subgraph Strategy["📐 Strategy by Classification"]
COOP["🟢 Cooperative<br/>Maximize joint_value"]:::coop
NEUT["🟡 Neutral<br/>Max self-benefit<br/>subject to agent ≥ 0"]:::neut
COMP["🔴 Competitive<br/>Minimax: max worst-case<br/>NEVER optimize for harm"]:::comp
UNK["⚫ Unknown<br/>Conservative strategy<br/>until more data"]:::unk
end
subgraph Output["📋 InteractionRecommendation"]
REC["recommended_action<br/>expected_self_outcome<br/>expected_agent_outcome<br/>confidence + risk"]:::out
end
Simulation -.-> Strategy
Strategy -.-> Output 6.4 Trust Adaptation¶
Definition 10 (Asymmetric Trust Update). Trust in agent \(A\) evolves via an asymmetric learning rule:
\[\text{Trust}_A(t+1) = \text{Trust}_A(t) + \eta \cdot (\text{ObservedReliability}_A(t) - \text{Trust}_A(t))\]where the learning rate is asymmetric: \(\eta_{\text{up}} = 0.03\) (trust is earned slowly) and \(\eta_{\text{down}} = 0.08\) (trust is lost quickly), reflecting a cautious policy. Bounds: \(\text{Trust} \in [0.05, 0.95]\) - never fully trusting, never fully dismissive.
6.5 Trust Influence on Strategy¶
| Trust Level | Range | Strategy Implication |
|---|---|---|
| High | ≥ 0.75 | Full cooperative; share information; accept recommendations |
| Moderate | [0.40, 0.75) | Selective cooperation; verify claims before acting |
| Low | [0.20, 0.40) | Neutral stance; rely on own models; discount agent input |
| Minimal | < 0.20 | Defensive posture; assume competitive; verify all assumptions |
7. Phase 5: Autonomy Stability Check¶
7.1 Five Verification Conditions¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef cond fill:#DEECF9,stroke:#0078D4,color:#323130
classDef veto fill:#D13438,stroke:#A4262C,color:#FFF
classDef sev1 fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef sev2 fill:#FFB900,stroke:#EAA300,color:#323130
classDef sev3 fill:#D13438,stroke:#A4262C,color:#FFF
subgraph Conditions["🛡️ Five Verification Conditions"]
C1["1️⃣ Spectral Stability<br/>ρ(J) < 0.98<br/>(stricter than L4.8's 1.0)"]:::cond
C2["2️⃣ Identity Integrity<br/>I(t) ≥ 0.88<br/>(stricter than L4.8's 0.85)"]:::cond
C3["3️⃣ Value Drift Bounded<br/>TotalDrift < 0.25"]:::cond
C4["4️⃣ Resource Survival<br/>min_survival > 30 cycles"]:::cond
C5["5️⃣ No Cascading Failure<br/>CascadeDepth ≤ 2"]:::cond
end
subgraph Authority["⚖️ Phase 5 Authority"]
VETO["ABSOLUTE VETO<br/>Can block ANY<br/>Phase 1–4 decision"]:::veto
end
subgraph Response["🚨 Violation Response"]
SEV1["🟡 ASS ∈ [0.20, 0.50]<br/>Adequate - thin margins"]:::sev1
SEV2["🟠 ASS ∈ [0.05, 0.20)<br/>Marginal - advisory mode"]:::sev2
SEV3["🔴 ASS < 0.05<br/>FREEZE L4.9<br/>Revert to L4.8"]:::sev3
end
C1 ==> Authority
C2 ==> Authority
C3 ==> Authority
C4 ==> Authority
C5 ==> Authority
Authority ==> Response 7.2 Autonomy Stability Score¶
Proposition 1 (ASS Monotonic Sensitivity). The multiplicative structure of the ASS ensures that any single condition approaching its violation threshold dominates the composite score:
\[\text{ASS}(t) = \prod_{c=1}^{5} \frac{\text{margin}_c(t)}{\text{threshold}_c}\]As any one margin \(\text{margin}_c \to 0\), \(\text{ASS} \to 0\) regardless of the other margins, providing an early-warning property absent from additive formulations.
Remark (Domain Restriction). The multiplicative formulation assumes \(\text{margin}_c(t) \geq 0\) and \(\text{threshold}_c > 0\) for all \(c\). If a margin exceeds its threshold (i.e., \(\text{margin}_c > \text{threshold}_c\)), the ratio exceeds 1.0, which could inflate the ASS beyond meaningful bounds. The ASS should therefore be computed with clamped ratios: \(\text{ASS}(t) = \prod_{c=1}^{5} \min\left(1, \frac{\text{margin}_c(t)}{\text{threshold}_c}\right)\). This clamping ensures \(\text{ASS} \in [0, 1]\) and prevents a single highly-safe condition from masking deterioration in others.
| ASS Level | Range | Interpretation |
|---|---|---|
| Healthy | > 0.50 | Comfortable safety margins |
| Adequate | [0.20, 0.50] | Operational but thin margins |
| Marginal | [0.05, 0.20) | Reduce aggressiveness; advisory mode |
| Critical | < 0.05 | Freeze L4.9; revert to L4.8 |
7.3 Rollback Protocol¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef step fill:#DEECF9,stroke:#0078D4,color:#323130
classDef danger fill:#FDE7E9,stroke:#D13438,color:#323130
subgraph Rollback["🔄 L4.9 Rollback Protocol"]
IMM["1️⃣ IMMEDIATE<br/>Reject triggering decision<br/>Freeze all L4.9 subsystems"]:::step
REV["2️⃣ STATE REVERSION<br/>Remove L4.9 goals from GoalStack<br/>Revert ValueVector snapshot<br/>Recalculate ResourceVector<br/>Freeze AgentModels"]:::step
MON["3️⃣ MONITORING<br/>100 cycles under L4.8 only<br/>Identify root cause<br/>Update risk model"]:::step
REENABLE["4️⃣ RE-ENABLEMENT<br/>0–200c: Advisory Mode<br/>200–400c: 50% Authority<br/>400c+: Full Mode"]:::step
IMM -.-> REV -.-> MON -.-> REENABLE
REENABLE -.-x|"immediate re-veto"| MON
end
subgraph Persistent["🔒 Persistent Veto Tracking"]
PV["If same condition vetoes<br/>> 3 times in 1000 cycles:<br/>→ Identify systematic cause<br/>→ Do NOT retry same pattern"]:::danger
end 8. Cross-Phase Integration¶
8.1 Data Flow Architecture¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef l48 fill:#E8D5F5,stroke:#8764B8,color:#323130
classDef phase fill:#E8D5F5,stroke:#0078D4,color:#323130
classDef p5 fill:#FDE7E9,stroke:#D13438,color:#323130
classDef out fill:#DFF6DD,stroke:#107C10,color:#323130
subgraph L48["📦 L4.8 Architecture (13 modules)"]
L48W["WorldModel"]:::l48
L48S["SelfModel"]:::l48
L48ST["StrategyLayer"]:::l48
L48SV["StabilityVerifier"]:::l48
end
subgraph L49Phases["📦 L4.9 Phases (15 new modules)"]
P1G["Phase 1<br/>Goal Generation"]:::phase
P2V["Phase 2<br/>Value Evolution"]:::phase
P3R["Phase 3<br/>Resource Survival"]:::phase
P4A["Phase 4<br/>Agent Modeling"]:::phase
P5S["Phase 5<br/>Autonomy Stability"]:::p5
end
OUTPUT["📊 FINAL OUTPUT"]:::out
L48W -.->|"scenarios, EU, RES"| P1G
L48S -.->|"skill gaps, confidence"| P1G
L48SV -.->|"invariant results"| P5S
P1G <-.->|"value alignment"| P2V
P1G <-.->|"resource cost"| P3R
P4A -.->|"agent opportunities"| P1G
P3R -.->|"survival horizon"| P5S
P2V -.->|"drift status"| P5S
P5S -.-x|"VETO"| P1G
P5S -.-x|"VETO"| P2V
P5S -.-x|"VETO"| P3R
P5S -.-x|"VETO"| P4A
P5S -.->|"L49CycleOutput"| OUTPUT
linkStyle 8,9,10,11 stroke:#D13438 8.2 Cross-Phase Dependencies¶
| Producing Phase | Consuming Phase | Data Flow |
|---|---|---|
| 1 (Goals) | 2 (Values) | Generated goals trigger value alignment checks |
| 1 (Goals) | 3 (Resources) | Goal costs feed into resource projections |
| 2 (Values) | 1 (Goals) | ValueVector determines validation thresholds |
| 2 (Values) | 5 (Stability) | Value drift feeds Condition 3 |
| 3 (Resources) | 1 (Goals) | Resource state triggers survival goals |
| 3 (Resources) | 5 (Stability) | Survival horizon feeds Condition 4 |
| 4 (Agents) | 1 (Goals) | Agent interactions create goal opportunities |
| 5 (Stability) | ALL | Veto authority - can freeze any phase |
9. Pseudocode¶
9.1 Opportunity Detection¶
def opportunity_detection(
world_model: WorldModel,
cap_matrix: CapabilityMatrix,
purpose_reflector: PurposeReflector,
) -> list[OpportunitySignal]:
"""
INPUT: world_model : L4.8 WorldModel
cap_matrix : L4.8 CapabilityMatrix
purpose_reflector : L4.5 PurposeReflector
OUTPUT: signals : List[OpportunitySignal]
"""
signals: list[OpportunitySignal] = []
OPPORTUNITY_THRESHOLD = 0.05
# ═══════════════════════════════════════
# STREAM 1: Environmental Opportunities
# ═══════════════════════════════════════
for scenario in world_model.get_scenarios():
if scenario.type == "OPPORTUNISTIC" and scenario.probability > 0.30:
value = projected_SEOF_gain(scenario) - SEOF_baseline
if value > OPPORTUNITY_THRESHOLD:
signals.append(OpportunitySignal(
type="environmental",
estimated_value=value,
time_window=scenario.estimated_duration,
))
# ═══════════════════════════════════════
# STREAM 2: Capability Gaps
# ═══════════════════════════════════════
for gap in cap_matrix.get_skill_gaps(GoalStack):
if gap.magnitude > 0.25 and gap.time_to_need < 200:
signals.append(OpportunitySignal(
type="capability_gap",
skill_id=gap.skill_id,
urgency=gap.priority,
))
# ═══════════════════════════════════════
# STREAM 3: Purpose Drift
# ═══════════════════════════════════════
if purpose_reflector.alignment_score < 0.80:
for dim in purpose_reflector.get_misaligned_dimensions():
signals.append(OpportunitySignal(
type="purpose_realignment",
dimension=dim.name,
current_alignment=dim.score,
))
return signals
9.2 Goal Validation Filter¶
def goal_validation_filter(
candidate: GeneratedGoal,
goal_stack: GoalStack,
value_vector: ValueVector,
resources: ResourceVector,
) -> tuple[str, str | None]:
"""
INPUT: candidate : GeneratedGoal
OUTPUT: (status, reason) : ("approved"|"sandboxed"|"rejected", str?)
"""
marginal_count = 0
# ═══════════════════════════════════════
# CHECK 1: Purpose Alignment
# ═══════════════════════════════════════
pa = dot(g_intent, p_direction) / (norm(g_intent) * norm(p_direction))
if pa < 0.50:
return ("rejected", "purpose_misaligned")
if pa < 0.60:
marginal_count += 1
# ═══════════════════════════════════════
# CHECK 2: Value Alignment
# ═══════════════════════════════════════
va = 1 - norm(v_post(candidate) - v_current, ord=2) / norm(v_current, ord=2)
if va < 0.60:
return ("rejected", "value_misaligned")
if va < 0.70:
marginal_count += 1
# ═══════════════════════════════════════
# CHECK 3: Feasibility
# ═══════════════════════════════════════
f = math.prod(confidence(s) for s in required_skills(candidate))
if f < 0.05:
return ("rejected", "infeasible")
if f < 0.15:
marginal_count += 1
# ═══════════════════════════════════════
# CHECK 4: Resource Viability
# ═══════════════════════════════════════
rv = rdf_current / (candidate.estimated_duration + EPSILON)
if rv < 1.0:
return ("rejected", "insufficient_resources")
if rv < 1.5:
marginal_count += 1
# ═══════════════════════════════════════
# CHECK 5: Stability Impact Simulation
# ═══════════════════════════════════════
shadow = goal_stack.clone()
shadow.add(candidate)
sim = simulate(shadow, cycles=100)
if any_invariant_violated(sim):
return ("rejected", "stability_risk")
if max_spectral_radius(sim) > 0.95:
marginal_count += 1
# ═══════════════════════════════════════
# FINAL DECISION
# ═══════════════════════════════════════
if marginal_count > 0:
return ("sandboxed", f"marginal_on_{marginal_count}_criteria")
else:
return ("approved", None)
9.3 Value Drift Monitor¶
def value_drift_monitor(value_vector: ValueVector) -> DriftStatus:
"""Runs every 50 cycles."""
for dim in value_vector.dimensions:
dim.drift = abs(dim.weight - dim.baseline_weight)
dim.velocity = (dim.weight - dim.weight_100_ago) / 100
total_drift = sum(dim.drift for dim in value_vector.dimensions)
max_drift = max(dim.drift for dim in value_vector.dimensions)
# ═══════════════════════════════════════
# Drift Classification
# ═══════════════════════════════════════
if total_drift < 0.10:
classification = "nominal"
elif total_drift < 0.25:
classification = "moderate"
elif total_drift < 0.40:
classification = "elevated"
freeze_all_mutations()
else:
classification = "critical"
freeze_all_mutations()
revert_to_last_stable_checkpoint()
# ═══════════════════════════════════════
# Sustained drift alert
# ═══════════════════════════════════════
for dim in value_vector.dimensions:
if dim.velocity > 0.001 and dim.sustained_cycles >= 200:
alert(f"Sustained drift in '{dim.name}'")
reduce_mutation_rate(dim, factor=0.5)
return DriftStatus(
total_drift=total_drift,
max_drift=max_drift,
classification=classification,
)
9.4 Resource Survival Projection¶
def survival_projection(resource_vector: ResourceVector) -> SurvivalStatus:
"""
INPUT: resource_vector : ResourceVector
OUTPUT: survival_status : SurvivalStatus
"""
EPSILON = 1e-9
for dim in resource_vector.dimensions:
net_rate = dim.consumption_rate - dim.replenishment_rate
# Four scenarios
dim.t_baseline = (dim.current - dim.critical) / (net_rate + EPSILON)
dim.t_adverse = (dim.current - dim.critical) / (net_rate * 1.30 + EPSILON)
dim.t_optimist = (dim.current - dim.critical) / (net_rate * 0.80 + EPSILON)
dim.t_crisis = (dim.current - dim.critical) / (net_rate * 2.00 + EPSILON)
dim.survival_horizon = dim.t_baseline
dim.worst_case_horizon = dim.t_crisis
# Cascade impact estimation
for dependency in resource_dependencies:
upstream = dependency.upstream
downstream = dependency.downstream
if upstream.current < upstream.warning:
downstream_impact = (
-dependency.strength
* (1 - dependency.substitution)
* (upstream.warning - upstream.current)
)
downstream.projected_level -= downstream_impact
min_survival = min(dim.survival_horizon for dim in resource_vector.dimensions)
bottleneck = min(
resource_vector.dimensions, key=lambda d: d.survival_horizon
)
# Classify
if min_survival > 500:
state = "abundant"
elif min_survival >= 200:
state = "adequate"
elif min_survival >= 100:
state = "constrained"
elif min_survival >= 50:
state = "warning"
else:
state = "critical"
return SurvivalStatus(
min_survival=min_survival,
bottleneck=bottleneck,
state=state,
)
9.5 Autonomy Stability Check¶
def autonomy_stability_check(
state: AgentState, decision: object
) -> AutonomyVerdict:
"""
INPUT: state : AgentState
decision : Proposed L4.9 decision
OUTPUT: verdict : AutonomyVerdict
"""
violations: list[str] = []
# ═══════════════════════════════════════
# CONDITION 1: Spectral Stability (stricter than L4.8)
# ═══════════════════════════════════════
rho = compute_spectral_radius(state_after(decision))
if rho >= 0.98:
violations.append(f"SPECTRAL_RADIUS: rho = {rho}")
# ═══════════════════════════════════════
# CONDITION 2: Identity Integrity (stricter than L4.8)
# ═══════════════════════════════════════
identity = measure_identity_integrity(state_after(decision))
if identity < 0.88:
violations.append(f"IDENTITY: I = {identity}")
# ═══════════════════════════════════════
# CONDITION 3: Value Drift
# ═══════════════════════════════════════
drift = value_vector.total_drift
if drift >= 0.25:
violations.append(f"VALUE_DRIFT: drift = {drift}")
freeze_all_mutations()
# ═══════════════════════════════════════
# CONDITION 4: Resource Survival
# ═══════════════════════════════════════
horizon = resource_vector.min_survival_horizon
if horizon <= 30:
violations.append(f"RESOURCE_SURVIVAL: horizon = {horizon}")
# ═══════════════════════════════════════
# CONDITION 5: Cascade Depth
# ═══════════════════════════════════════
depth = simulate_cascade(decision)
if depth > 2:
violations.append(f"CASCADE: depth = {depth}")
# ═══════════════════════════════════════
# Compute ASS and determine action
# ═══════════════════════════════════════
ass = math.prod(margin_c / threshold_c for margin_c, threshold_c in conditions)
if violations:
veto(decision)
if ass < 0.05:
action = Action.FREEZE_AND_REVERT_TO_L48
else:
action = Action.ADVISORY_MODE
else:
action = Action.CONTINUE
return AutonomyVerdict(
passed=(len(violations) == 0),
violations=violations,
ass=ass,
action=action,
)
9.6 L4.9 Main Cycle¶
def l49_cycle(state: AgentState, l48_output: L48CycleOutput) -> L49CycleOutput:
"""
Level 4.9 main cognitive cycle.
Executes every 5 L4.8 cycles.
"""
# ═══════════════════════════════════════
# PRE-CHECK: Is L4.9 operational?
# ═══════════════════════════════════════
if autonomy_stability_score < 0.05:
return L49CycleOutput(status=Status.FROZEN)
# ═══════════════════════════════════════
# 1. GENERATE - Autonomous goal generation
# ═══════════════════════════════════════
signals = opportunity_detection(world_model, cap_matrix, purpose_reflector)
candidates = goal_synthesis(signals)
for candidate in candidates:
status, reason = goal_validation_filter(candidate, goal_stack, value_vector, resources)
if status == "approved":
goal_stack.inject(candidate)
elif status == "sandboxed":
emergence_sandbox.enqueue(candidate)
# ═══════════════════════════════════════
# 2. MONITOR VALUES - Track and sandbox mutations
# ═══════════════════════════════════════
drift_status = value_drift_monitor(value_vector)
for pending_mutation in mutation_sandbox:
result = evaluate_sandbox(pending_mutation)
if result == "approved":
value_vector.apply(pending_mutation)
coherence = compute_coherence(value_vector)
# ═══════════════════════════════════════
# 3. MODEL RESOURCES - Survival projection
# ═══════════════════════════════════════
survival = survival_projection(resource_vector)
if survival.state in {"constrained", "warning", "critical"}:
apply_resource_constrained_strategy(survival)
# ═══════════════════════════════════════
# 4. MODEL AGENTS - Belief and trust updates
# ═══════════════════════════════════════
for agent in modeled_agents:
update_agent_belief(agent, recent_observations)
update_trust(agent)
recommendations = simulate_interactions(active_goals, modeled_agents)
# ═══════════════════════════════════════
# 5. VERIFY - Autonomy stability (absolute authority)
# ═══════════════════════════════════════
verdict = autonomy_stability_check(state, proposed_decisions)
if verdict.action == Action.FREEZE_AND_REVERT:
revert_to_l48()
return L49CycleOutput(status=Status.FROZEN)
elif verdict.action == Action.ADVISORY_MODE:
downgrade_to_advisory()
# ═══════════════════════════════════════
# 6. EMIT - Cycle output
# ═══════════════════════════════════════
return L49CycleOutput(
goal_generation=goal_generation_status,
value_evolution=value_evolution_status,
resource_survival=resource_survival_status,
agent_modeling=multi_agent_modeling_status,
stability=autonomy_stability_status,
status=Status.ACTIVE if verdict.passed else verdict.action,
)
10. Transition Criteria¶
10.1 Level 4.8 → Level 4.9 Activation¶
All criteria must be sustained before L4.9 activates:
| # | Criterion | Threshold | Window |
|---|---|---|---|
| 1 | L4.8 Fully Qualified | QualificationStatus = "Level 4.8" | - |
| 2 | Strategic Maturity Score | SMS ≥ 0.85 | Sustained |
| 3 | Stable GoalStack operation | 0 pathologies | 500 cycles |
| 4 | Self-Model calibration | MCE < 0.08 (stricter than L4.8's 0.10) | Sustained |
| 5 | World Model operational | EU < 0.20 | 500 cycles |
| 6 | No instability events | 0 instability clusters | 1,000 cycles |
10.2 Activation Protocol¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart TD
classDef check fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef shadow fill:#DEECF9,stroke:#0078D4,color:#323130
classDef adv fill:#FFF4CE,stroke:#FFB900,color:#323130
classDef grad fill:#DFF6DD,stroke:#107C10,color:#323130
classDef full fill:#DFF6DD,stroke:#107C10,color:#323130,font-weight:bold
subgraph Activation["📊 L4.9 Activation Protocol"]
CHECK["Pre-Activation<br/>Check<br/>(all 6 criteria for<br/>100 consecutive<br/>L4.8 cycles)"]:::check
SHADOW["Shadow Mode<br/>L4.9 computes but<br/>does NOT act<br/>(500 cycles)"]:::shadow
ADV["Advisory Mode<br/>L4.9 outputs visible<br/>but recommendations<br/>only"]:::adv
GRAD["50% Authority<br/>L4.9 suggestions<br/>weighted 50%"]:::grad
FULL["Full Authority<br/>L4.9 drives<br/>autonomous decisions"]:::full
CHECK -.->|"all pass"| SHADOW
SHADOW -.->|"no regression"| ADV
ADV -.->|"stable"| GRAD
GRAD -.->|"stable"| FULL
SHADOW -.-x|"regression"| CHECK
ADV -.-x|"instability"| CHECK
end 11. Safety Analysis¶
11.1 Non-Negotiable Invariants¶
| # | Invariant | Description |
|---|---|---|
| 1 | All L4.8 + L4.5 invariants preserved | Ethical Kernel, Existential Guard, identity hash, Lyapunov decay - all remain active and unmodified |
| 2 | Phase 5 absolute veto | Autonomy Stability Checker can halt any Phase 1–4 operation |
| 3 | Stricter thresholds | ρ(J) < 0.98 (not 1.0), Identity ≥ 0.88 (not 0.85) |
| 4 | Value mutation always sandboxed | No direct value changes - all go through 200-cycle sandbox |
| 5 | Survival floor | min_survival > 30 cycles required for any L4.9 operation |
| 6 | Graceful fallback | L4.9 failure → instant L4.8 revert with zero degradation |
11.2 Risk Matrix¶
%%{init: {'theme': 'base', 'themeVariables': {'primaryColor': '#0078D4', 'primaryTextColor': '#003D6B', 'primaryBorderColor': '#003D6B', 'secondaryColor': '#50E6FF', 'secondaryTextColor': '#323130', 'secondaryBorderColor': '#00BCF2', 'tertiaryColor': '#F2F2F2', 'tertiaryTextColor': '#323130', 'lineColor': '#0078D4', 'textColor': '#323130', 'mainBkg': '#DEECF9', 'nodeBorder': '#0078D4', 'clusterBkg': '#F2F2F2', 'clusterBorder': '#003D6B', 'titleColor': '#003D6B', 'edgeLabelBackground': '#FFFFFF', 'fontSize': '14px'}}}%%
flowchart LR
classDef risk fill:#FDE7E9,stroke:#D13438,color:#323130
classDef mit fill:#DFF6DD,stroke:#107C10,color:#323130
subgraph Risks["⚠️ Key Risks"]
R1["Autonomous goals<br/>that diverge from<br/>original purpose"]:::risk
R2["Value drift that<br/>gradually changes<br/>agent identity"]:::risk
R3["Resource exhaustion<br/>from autonomous<br/>exploration"]:::risk
R4["Trust exploitation<br/>by external agents"]:::risk
R5["Cascading failure<br/>from interdependent<br/>L4.9 decisions"]:::risk
end
subgraph Mitigations["🛡️ Mitigations"]
M1["Purpose alignment ≥ 0.60<br/>+ value alignment ≥ 0.70<br/>for all generated goals"]:::mit
M2["Max single drift 0.15<br/>+ mutation sandbox<br/>+ rollback window"]:::mit
M3["Full survival model<br/>+ resource-constrained<br/>operation modes"]:::mit
M4["Asymmetric trust<br/>(slow gain, fast loss)<br/>+ bounds 0.05, 0.95"]:::mit
M5["Cascade depth ≤ 2<br/>+ compound severity<br/>+ emergency freeze"]:::mit
end
R1 -.-> M1
R2 -.-> M2
R3 -.-> M3
R4 -.-> M4
R5 -.-> M5 12. Qualification Audit¶
12.1 Certification Criteria (3,000-cycle audit window)¶
| Category | # | Criterion | Target |
|---|---|---|---|
| Goal Generation | AG-1 | Novel autonomous goals generated | ≥ 5 |
| AG-2 | Goal approval rate | ≥ 0.30 | |
| AG-3 | At least one autonomous goal completed | ≥ 1 | |
| AG-4 | Mean value alignment (approved goals) | ≥ 0.70 | |
| Value Regulation | VR-1 | Explicit ValueVector operational | Throughout |
| VR-2 | TotalDrift stays within Moderate | < 0.25 | |
| VR-3 | All mutations sandboxed | 100% | |
| VR-4 | Post-mutation stability preserved | ≥ 95% | |
| Resource Awareness | RA-1 | Survival model operational | Throughout |
| RA-2 | Survival prediction accuracy | < 20% error | |
| RA-3 | Autonomous constraint adaptation | ≥ 1 event | |
| RA-4 | No unplanned resource exhaustion | 0 surprises | |
| Multi-Agent | MA-1 | Agent prediction accuracy | ≥ 0.60 |
| MA-2 | Trust calibration error | < 0.15 | |
| MA-3 | Interaction recommendations generated | ≥ 3 | |
| Stability | AS-1 | max(ρ(J)) over audit | < 0.98 |
| AS-2 | min(I(t)) over audit | ≥ 0.88 | |
| AS-3 | Veto rate | < 0.15 | |
| AS-4 | Total rollbacks | ≤ 5 | |
| AS-5 | All L4.8 criteria still met | Confirmed |
12.2 Autonomy Maturity Score¶
Definition 11 (Autonomy Maturity Score). The overall readiness for Level 4.9 classification is:
\[\text{AMS} = 0.25 \cdot AG + 0.20 \cdot VR + 0.20 \cdot RA + 0.15 \cdot MA + 0.20 \cdot AS \qquad \geq 0.80\]where \(AG\) = Autonomous Goal generation, \(VR\) = Value Regulation, \(RA\) = Resource Awareness, \(MA\) = Multi-Agent modeling, \(AS\) = Autonomy Stability. The threshold \(\geq 0.80\) matches Level 4.8's SMS requirement.
13. Module Inventory¶
| # | Module | Phase | Description |
|---|---|---|---|
| 1 | Goal Generation Layer | 1 | Opportunity detection + goal synthesis |
| 2 | Goal Validation Filter | 1 | 5-criteria validation pipeline |
| 3 | Goal Rate Controller | 1 | Rate limiting + novelty enforcement |
| 4 | Value Evolution Monitor | 2 | ValueVector tracking + drift classification |
| 5 | Value Mutation Sandbox | 2 | 200-cycle sandbox + rollback |
| 6 | Value Coherence Analyzer | 2 | Competing pair tension detection |
| 7 | Resource Vector Manager | 3 | 5-dimension resource tracking |
| 8 | Survival Projector | 3 | Multi-scenario survival horizons |
| 9 | Resource Dependency Tracker | 3 | Inter-resource cascade modeling |
| 10 | Agent Belief Manager | 4 | Agent goal/capability/strategy inference |
| 11 | Trust Calibrator | 4 | Asymmetric trust adaptation |
| 12 | Interaction Simulator | 4 | Strategic interaction matrix |
| 13 | Autonomy Stability Checker | 5 | 5-condition verification + veto |
| 14 | Rollback Manager | 5 | State reversion + re-enablement |
| 15 | L49 Orchestrator | - | Integration cycle coordination |
References¶
- Bratman, M. Intentions, Plans, and Practical Reason. Harvard University Press, 1987. (Autonomous goal generation, BDI architecture)
- Schwartz, S.H. "An Overview of the Schwartz Theory of Basic Values." Online Readings in Psychology and Culture, 2(1), 2012. (Value system evolution, value dimensions)
- Schumpeter, J.A. Capitalism, Socialism and Democracy. Harper & Brothers, 1942. (Resource survival, creative destruction under constraints)
- Rasmusen, E. Games and Information. Wiley-Blackwell, 4th Edition, 2006. (Multi-agent strategic reasoning, interaction matrices)
- Gambetta, D. "Can We Trust Trust?" in Trust: Making and Breaking Cooperative Relations, 2000. (Trust calibration, asymmetric trust dynamics)
- Russell, S. Human Compatible: AI and the Problem of Control. Viking, 2019. (Autonomy safety, value alignment)
- Khalil, H.K. Nonlinear Systems. Prentice Hall, 3rd Edition, 2002. (Spectral radius stability, Lyapunov analysis)
- Amodei, D. et al. "Concrete Problems in AI Safety." arXiv preprint arXiv:1606.06565, 2016. (Safety invariants, cascading failure prevention)
Previous: ← Level 4.8: Strategic Self-Modeling Agent
Next: Level 5: Proto-AGI →